Okay, so today we are going to be having a look at the transform tool.
And this will be one of the first topics that we're going to be looking at in some more of the advanced
aspects of Roblox Studio.
This is focusing on advanced advanced aspects when it comes to building anything.
Coming to scripting will be in the next section.
So the transform tool is another type of tool that you can use in Roblox Studio.
We didn't look at it right at the start because, well, it was a bit too advanced, I thought.
So the lady a bit until now, where you're a bit more familiar and a bit more comfortable with what's
going on, then can introduce it to you.
So the transform tool you will not find in the home section, you will find in the model section.
So go to there and transform tool is listed here.
Like any tool you need to have a part selected or an object selected.
So let's add a part in and select it and select the transform tool.
There.
This is what transform tool looks like.
And basically it is a combination of the select, move, scale and rotate tools all into one.
People like to use it because it saves some time.
Instead of going, instead of maybe moving the object, going to scale, scaling it, going to rotate,
rotating it, it's all in one tool.
And also it does give you some more advanced features, such as the amount that your scaling an object
by which people also find.
People also find useful to have them as well.
So firstly, if you want to move your object around using the transform tool, you can just hold down
anywhere that's not a um, an arrow or a box and you can drag it around like that here.
Okay.
So you can drag it around just like how you would do using the select tool.
Okay.
Um, now one of the disadvantages of the select tool is that you cannot move the object upwards.
Um, we can using the transform tool using this little um yellow arrow here.
So drag this arrow up and we will move the object upwards.
And the cool part about this as well is if you then wanted to start, um, dragging the object like
this here, it will stay up in the air.
Okay.
So when you drag the object, its position on the y axis stays the same.
So if you do, if you did prefer using the select tool, um, maybe using a transform tool might be
a good idea.
It's very similar.
Just um, with one of the downsides taking taking care of basically.
Okay, so on to scaling your object.
Now to scale it, we use here more of a scale cage rather than this kind of setup here.
Now scale cage allows you to scale different um, points or edges of your object.
So if I wanted to scale it, um, from this point, for example, I can hold it down and drag it, and
you can see here that I'm scaling it out through that corner.
And I can do it along these two axes here.
Okay.
And you can see as I move it, you can see it tells you the amount of studs larger that it is.
So if I want to very quickly make it ten by four, change 10 to 4 and then that's it there.
So it's much easier when it comes to sizing as well as obviously you will be able to figure out or tell
you.
It will tell you the size of your object.
If I did it along here, for example, it will just be doing along one axis and I'll do it up the top.
Here it's just along one axis, but when you do it along the corners, it does it at two axes at once.
Um, can we do it from there?
We can.
Okay, so, um, can make your life quite a lot easier scaling as well.
And finally we have rotate.
Rotate.
You can use these three arrows.
Obviously they correspond to the x, y and z axes.
So the x over here.
Oh it changed.
Here.
We can move it around.
And there's two circles.
Okay, so if your mouse is inside of the circle, it will rotate it along the inner circle.
This inner circle has the same snap to grid feature as you have enabled.
So it's going to rotate it by 22.5 degrees each time.
So you're going to rotate it in a much larger jumps just like that there.
If you pull it out of the circle and your mouse is out of your mouse is out of a circle and you rotate
it, it'll rotate it in singular degrees.
So this is quite cool because you can do a bit more of a, um, a less accurate, um, in the inside.
And if you want it a very specific, you can go any outside and rotate it like that as well.
Okay.
So two methods for you to rotate your object using the transform tool.
Okay.
And there you go.
It's just a combination of all of all of the tools of previously learnt plus a little bit extra.
Um would I recommend using it?
Um, well, I personally don't really use the transform tool.
Um, most of the work I do, to be honest, is scripting, not building.
So, um, I don't really get much chance to use it anyway.
Um, but if I was building stuff, I probably wouldn't use the transform tool.
Um, I kind of just prefer using the other tools because I might be more comfortable with those, or
I find them a bit easier, perhaps, but it's worth knowing the transform tool and it's personal preference,
really, if you'd like to use it, or if you prefer not to use it.
If you find if you find it's useful and you want to give it a go, of course go for it.
But it's not required.
You can do all the same stuff using the previous free tools.
It's just an additional one if you'd like.
Okay, also a this might be a good time to point out that the tools also have shortcuts.
So the select tool has a shortcut command one.
Of course that'd be different for different devices.
So make sure you hover over your object on your device and check um command two, command three, command
four and transform is command five.
So if I do use a shortcut I can go between each one like that.
There.
Okay cool.
So that's it to do with the transform tool.
Have a play around with that.
And um, it's just worth knowing you don't necessarily have to use it.
It's just important to know about and will speak to you in the next lecture.